This Stack tries to give the resources and tools for Product Managers. But as Kant said, experience it is also very important. That's why I have added a list of coursed created by the best minds and experienced Product Managers out there.
That all our knowledge begins with experience there can be no doubt. —Immanuel Kant
10+ hours of videos, activities, interviews, & more.
Students aren't required to know anything beforehand - we'll teach you the fundamentals, how to apply them, how to develop into an advanced product manager, and finally how to get a job as a Product Manager.
What you will get?
In this course, you’ll learn Product Management fundamentals by working on a project. You can start from an idea that you already have, or pick one during the course.
There are no prerequisites. This is perfect for first-time entrepreneurs who need to get started on a product, designers/engineers who are curious about what PM really is, and career-switchers who want to get into PM.
By Ellen Chisa (worked at Kickstarter and Microsoft).
What you'll get:
By Christian Arca (Senior Product Manager at Etsy)
The One Week PM course will arm you with everything you need to know from: learning the essential fundamentals of product management, creating your own PM project, and dominating your product management interviews.
By Kevin Lee
In just 3 hours, you will learn:
By Felix Thea
Learn the core skills that make up the entire Product Management process, from ideation to market research to wireframing to prototyping to user stories to Product Management leadership. I designed this course to be easily understood by people who are new to Product Management.
In addition to mastering the core skills, you'll actively apply it by learning popular Product Management tools like Popplet, Axure, Pivotal Tracker. You will get a chance to build out one of your own product ideas through 10 step-by-step exercises complete with working files and sample templates. At the end of the course, you'll have a product spec with a feature backlog, wireframes, and an interactive prototype.
By Charles Du (Worked at NASA and Apple)